Z3 grid source
From Gw-qcd-wiki
Comments
- The original motivation of using Z3 grid source is to cue "mismatch issue" when the low modes are substituted by the exact many-to-all solutions.
- In order to take advantage of noise estimator, we use Z3 noise as the source vector during the overlap inversion. We put Z3 noise as a spacial grid at t = 0 time slices. For the 323×64 lattices, the 64 grid points seems to be enough.